12 Principles of Animation Flashcards

Here is the set of flashcards that consists of each and everything related to the 12 Principles of Animation to learn and practice. Attempt these simple quizzes to revise and memorize 12 Principles of Animation for a midterm quiz with ease and grow.

12 cards   |   Total Attempts: 186
  

Cards In This Set

Front Back
Squash and Stretch
Purpose is to give a sense of weight and flexibility to drawn objects.
Anticipation
Used to prepare the audience for an action, and to make the action appear more realistic.
Staging
Purpose is to direct the audience's attention, and make it clear what is of greatest importance in a scene; what is happening, and what is about to happen. This can be done the placement of a character in the frame, the use of light and shadow, and the angle and position of the camera.
Straight-Ahead Action & Pose-to-Pose
Means to draw out a scene frame by frame from beginning to end, while "pose to pose" involves starting with drawing a few, key frames, and then filling in the intervals later.
Follow Through and Overlapping Action
Helps render movement more realistic, and give the impression that characters follow the laws of physics. (First Part) means that separate parts of a body will continue moving after the character has stopped. (Second Part) is the tendency for parts of the body to move at different rates.
Slow In & Slow Out
The movement of the human body, and most other objects, needs time to accelerate and slow down.
Arcs
Most human and animal actions occur along an arched trajectory
Secondary Action
Adding (term) to the main action gives a scene more life, and can help to support the main action.
Timing
Refers to the number of drawings or frames for a given action, which translates to the speed of the action on film.
Exaggeration
The classical definition of (Term), employed by Disney, was to remain true to reality, just presenting it in a wilder, more extreme form.
Solid Drawing
Means taking into account forms in three-dimensional space, giving them volume and weight.
Appeal
(Term) in a cartoon character corresponds to what would be called charisma in an actor - The viewer feels the character is real and interesting.