International Politics Test 1

International Politics Test

39 cards   |   Total Attempts: 183
  

Cards In This Set

Front Back
Standard Operating Procedures
-Rules for reaching decisions about particular types of situations.
Unitary Actors
Homogenous or monolithic units with few or no important internal differences that affect their choices, states decide their own based on interactions
Pulling and Hauling Games
-Refers to Governemental Politics Model, -Pulling and hauling different structures to determine the correct structure
Governmental Politics Games
-Governmental Politics Model -Different games to determine structure and rules of gov't behavior
Theory
An abstract idea of how something works. - a set of interrelated propositions that explains why certain events occurred.
Falsifiability
-Cant be tested or proven wrong, kind of hard to evaluate it. Good theory can be proven wrong!
Parsimony
Explains a theory in a short context without getting excessively complex.
Clarity
Easily able to figure out what the theory states, being able to restate it in your own words.
Realism
How vulnerable, self interested states survive in an environ. where they are uncertain bout intentions + cap. of others
Liberalism
How rational egoists coordinate their behavior through rules and org. in order to achieve collective gains. Pg 37
World Inequalities
Central Problem
Anarchy
A state of society without government or law. - Central concept of Realism.
Level of Analysis, individual, state, systematic
Visualizing an event as part of a larger pattern invites us to imagine that the pattern is the end result of some unknown process
Cognitive Complexity
Psychological characteristic or psychological variable that indicates how complex or simple is the frame and perceptual skill of a person.
Misperception
To understand or perceive incorrectly; misunderstand.